6/20/2011

Play it, Sam


I had expected this weekend to do some hard thinking and come up with a new plan. But instead, I just plodded on, adding some extra complexity, coming up with an alternate way to introduce one of the props and reduce the complexity, but most of all did some learning and managed to overcome an obstacle that had been blocking me for a while.

The problem was that I was trying to co-ordinate two animated events by hand, one of which was directly dependent on the other. It was the judge jumping in the bouncy castle and the castle movement in response to that. I realized that I needed to make the castle's movement automatically depend on the bouncing, as hand keying the animation was not flexible enough. This took me a huge amount of time, as I just couldn't get my head around the transform constraint, but I think I have something that works and a much better understanding of how the constraint works.

Also, I'm making strides understanding the non-linear editor, but I still need to go back and fix some things in my animation there.

The complexity I added was with some boid particles and for the screen time that they'll allow me to add, I think the complexity is probably worth it.

As for a grand plan ... I'm not sure, I think I'll just carry on like this for a while and see if I can make progress towards a finish.

I'm a bit stuck on an opening title too. I did some tests on something that looked quite satisfying, but doesn't really fit the mood of the rest, so back to the drawing board.

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